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The first trailer and in-game sequences of th...

BySven Sauer

LicenseAttribution-NonCommercial 4.0 International

<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/277664/Making-of-Perry-Rhodan"><span style="font-size: 12px;color:black;">“The first trailer and in-game sequences of the game were scheduled to be shown at the Games Convention 2007 in Leipzig. At that time production was still in the early stages, areas and characters were incomplete or missing completely. This required us to improvise. Character designs were not yet completed, so we used helmets to hide their faces. To illustrate the origins of the Illochim species the game centers around and how historical encounters with them influenced mythological lore we used woodcarving images because the corresponding CG assets were not yet finished. What originally started as an improvisation quickly developed into a distinct style that was untypical for a game production but successfully managed to spark the interest of the audience:The Perry Rhodan trailer was chosen into the top 10 list of game trailers at the Games Convention for its artistic approach. ”</span> </a>由 <a href="https://www.behance.net/svensauer"><span style="font-size: 12px;color:black;">Sven Sauer</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/277664/Making-of-Perry-Rhodan"><span style="font-size: 12px;color:black;">“The first trailer and in-game sequences of the game were scheduled to be shown at the Games Convention 2007 in Leipzig. At that time production was still in the early stages, areas and characters were incomplete or missing completely. This required us to improvise. Character designs were not yet completed, so we used helmets to hide their faces. To illustrate the origins of the Illochim species the game centers around and how historical encounters with them influenced mythological lore we used woodcarving images because the corresponding CG assets were not yet finished. What originally started as an improvisation quickly developed into a distinct style that was untypical for a game production but successfully managed to spark the interest of the audience:The Perry Rhodan trailer was chosen into the top 10 list of game trailers at the Games Convention for its artistic approach. ”</span> </a>由 <a href="https://www.behance.net/svensauer"><span style="font-size: 12px;color:black;">Sven Sauer</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>