<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/77667229/Meters"><span style="font-size: 12px;color:black;">“METERS WIRE 1All was modeled using Subdivision Surface techniques. Though I have to say there are a couple of tris and one or two n-gons in the mesh, most of it consists of nice quads.Since a lot of objects are repetitive I heavily relied on render instances. Those are really nice to save some video-ram and also scene loading times as well as increasing viewport performance.”</span> </a>由 <a href="https://www.behance.net/Silverwing-VFX"><span style="font-size: 12px;color:black;">Raphael Rau</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/77667229/Meters"><span style="font-size: 12px;color:black;">“METERS WIRE 1All was modeled using Subdivision Surface techniques. Though I have to say there are a couple of tris and one or two n-gons in the mesh, most of it consists of nice quads.Since a lot of objects are repetitive I heavily relied on render instances. Those are really nice to save some video-ram and also scene loading times as well as increasing viewport performance.”</span> </a>由 <a href="https://www.behance.net/Silverwing-VFX"><span style="font-size: 12px;color:black;">Raphael Rau</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>