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For the Cinema 4D geeksCinema 4D never ceases...

ByVincent Hardy,David Samuel Oluwadamilare

LicenseAttribution-NoDerivs-NonCommercial 4.0 International

<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/69991213/Kidag-font-3D"><span style="font-size: 12px;color:black;">“For the Cinema 4D geeksCinema 4D never ceases to amaze me with its powers. In this project I used cell shaders exclusively, in the luminance channel. I like how this allows me to control the shading on an object exactly the way I want it. Another useful tool is the Ambient Occlusion (AO) shader which allows me to fine tune the use of AO on a per-object basis (have AO at all, control its strength or its color). For example, in the rendering of the 'M' glyph, there is AO on the bottom geometry (reduced compared to the default, project wide setting), but not on the top one to reduce the contrast of the generated graphic.”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">Vincent Hardy,David Samuel Oluwadamilare</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/69991213/Kidag-font-3D"><span style="font-size: 12px;color:black;">“For the Cinema 4D geeksCinema 4D never ceases to amaze me with its powers. In this project I used cell shaders exclusively, in the luminance channel. I like how this allows me to control the shading on an object exactly the way I want it. Another useful tool is the Ambient Occlusion (AO) shader which allows me to fine tune the use of AO on a per-object basis (have AO at all, control its strength or its color). For example, in the rendering of the 'M' glyph, there is AO on the bottom geometry (reduced compared to the default, project wide setting), but not on the top one to reduce the contrast of the generated graphic.”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">Vincent Hardy,David Samuel Oluwadamilare</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>