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Here's a screenshot from an Oculus Rift appli...

ByNik Payne

LicenseAttribution-NoDerivs-NonCommercial 4.0 International

<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/35464393/Speakeazy-A-Platform-for-Public-Speaking"><span style="font-size: 12px;color:black;">“Here's a screenshot from an Oculus Rift application called Presentation Simulator. The graphics are already pretty lifelike and realistic—and I have to imagine that the experience is quite immersive.Forum trawling showed us was that there were a lot of competititors in the space. Most of them, however, were operating in the virtual reality space. Initially we were scared that this might be a saturated market. But overwhelmingly those competitors were in the VR space; we didn't find any comparable platforms built exclusively for desktop. We saw as an important differentiator, since most people don't own oculus rift headsets.  Althought some of the VR platforms had fairly sophisticated functionality, like slide integration, none of them had built-in recording or social feedback systems. They tended to measure some specific component of public speaking or metric—like pitch—but not the performance as a whole. They also seemed to focus exclusively on the desensitization. We had a ......”</span> </a>由 <a href="https://www.behance.net/nikpayne"><span style="font-size: 12px;color:black;">Nik Payne</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/35464393/Speakeazy-A-Platform-for-Public-Speaking"><span style="font-size: 12px;color:black;">“Here's a screenshot from an Oculus Rift application called Presentation Simulator. The graphics are already pretty lifelike and realistic—and I have to imagine that the experience is quite immersive.Forum trawling showed us was that there were a lot of competititors in the space. Most of them, however, were operating in the virtual reality space. Initially we were scared that this might be a saturated market. But overwhelmingly those competitors were in the VR space; we didn't find any comparable platforms built exclusively for desktop. We saw as an important differentiator, since most people don't own oculus rift headsets.  Althought some of the VR platforms had fairly sophisticated functionality, like slide integration, none of them had built-in recording or social feedback systems. They tended to measure some specific component of public speaking or metric—like pitch—but not the performance as a whole. They also seemed to focus exclusively on the desensitization. We had a ......”</span> </a>由 <a href="https://www.behance.net/nikpayne"><span style="font-size: 12px;color:black;">Nik Payne</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>