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Based on the Participant Media feature-length...

ByMichael Rigley

LicenseAttribution-NoDerivs-NonCommercial 4.0 International

<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/47663683/ZERO-DAYS-VR"><span style="font-size: 12px;color:black;">“Based on the Participant Media feature-length documentary “Zero Days” Directed by Alex Gibney, "Zero Days VR" is the story of a clandestine mission hatched by the US and Israel to sabotage an underground Iranian nuclear facility told from the perspective of Stuxnet, a sophisticated cyber weapon, and a key NSA informant. Audiences experience the high stakes of cyber warfare placed inside the invisible world of computer viruses.The Verge, Creators Project, Hollywood Reporter.DESIGN PROCESSScatter brought me along to develop key concept art for the experience. Some of the primary challenges of adapting a documentary to VR were essentially the lack of material. Found footage and interviews work well for screens but fall short when translating to a three-dimensional space. We needed to create worlds that these two dimensional images would populate as well as develop a language for digital environments, give character to the malware and create a convention for transitioning between......”</span> </a>由 <a href="https://www.behance.net/mrigley"><span style="font-size: 12px;color:black;">Michael Rigley</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/47663683/ZERO-DAYS-VR"><span style="font-size: 12px;color:black;">“Based on the Participant Media feature-length documentary “Zero Days” Directed by Alex Gibney, "Zero Days VR" is the story of a clandestine mission hatched by the US and Israel to sabotage an underground Iranian nuclear facility told from the perspective of Stuxnet, a sophisticated cyber weapon, and a key NSA informant. Audiences experience the high stakes of cyber warfare placed inside the invisible world of computer viruses.The Verge, Creators Project, Hollywood Reporter.DESIGN PROCESSScatter brought me along to develop key concept art for the experience. Some of the primary challenges of adapting a documentary to VR were essentially the lack of material. Found footage and interviews work well for screens but fall short when translating to a three-dimensional space. We needed to create worlds that these two dimensional images would populate as well as develop a language for digital environments, give character to the malware and create a convention for transitioning between......”</span> </a>由 <a href="https://www.behance.net/mrigley"><span style="font-size: 12px;color:black;">Michael Rigley</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>