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We got the oppurtunity to work on this remark...

ByMert Kizilay

LicenseAttribution-NonCommercial 4.0 International

<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/15020807/Robocop-GFX"><span style="font-size: 12px;color:black;">“We got the oppurtunity to work on this remarkable remake of Robocop with one of my favourite directors José Padilha ( ""Elite Squad"") and one of my favourite editors Daniel Rezende (City of God). As expected; there are ton of well thought details and differences in the story. One of them is the way of storytelling throughout the Robocop's point of view graphics. Around 70 shots; some of them literally have no dialogues. This is the part that, we were responsible for (and additional 40 GFX shots, with displays etc...)Design was a huge part of story telling. They needed to be clean, understandable, simplistic, convincing, sleek. Appeal was important but secondary. He really didn't want busy stuff in terms of graphics.So we focused on telling the story, devilering the message, in a short amount of time such as, showing that Robocop can access to Live cameras all around Detroit, he can simulate environmental information, calculating his tactics and next possible move, check......”</span> </a>由 <a href="https://www.behance.net/mertkizilay"><span style="font-size: 12px;color:black;">Mert Kizilay</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/15020807/Robocop-GFX"><span style="font-size: 12px;color:black;">“We got the oppurtunity to work on this remarkable remake of Robocop with one of my favourite directors José Padilha ( ""Elite Squad"") and one of my favourite editors Daniel Rezende (City of God). As expected; there are ton of well thought details and differences in the story. One of them is the way of storytelling throughout the Robocop's point of view graphics. Around 70 shots; some of them literally have no dialogues. This is the part that, we were responsible for (and additional 40 GFX shots, with displays etc...)Design was a huge part of story telling. They needed to be clean, understandable, simplistic, convincing, sleek. Appeal was important but secondary. He really didn't want busy stuff in terms of graphics.So we focused on telling the story, devilering the message, in a short amount of time such as, showing that Robocop can access to Live cameras all around Detroit, he can simulate environmental information, calculating his tactics and next possible move, check......”</span> </a>由 <a href="https://www.behance.net/mertkizilay"><span style="font-size: 12px;color:black;">Mert Kizilay</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>