<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/12993259/EA-Games-Rebrand"><span style="font-size: 12px;color:black;">“New Business Model: In theory, micro-transactions can be a very beneficial, positive thing for a video game company. It’s about how these micro-transactions are presented, and how they influence the world in which they exist. If EA Games were to offer micro-transactions in an unobtrusive way (IE: vanity items such as character skins, things that would normally be in the game anyway, etc), they would be much better received. If players were able to unlock what you can buy with micro transactions in a reasonable time limit, there would be no problems and this would turn a healthy profit. This model works especially well for “freemium” games, but the principle can also be applied to purchased games. Gamers will purchase if they want to, not if they’re forced to. On another note, EA offers no incentive for customers to continue playing and buying their games. Companies such as Steam try and give back to their consumers by offering huge weekly sales on games, having the ability to......”</span> </a>由 <a href="https://www.behance.net/KristianHay"><span style="font-size: 12px;color:black;">Kristian Hay</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/12993259/EA-Games-Rebrand"><span style="font-size: 12px;color:black;">“New Business Model: In theory, micro-transactions can be a very beneficial, positive thing for a video game company. It’s about how these micro-transactions are presented, and how they influence the world in which they exist. If EA Games were to offer micro-transactions in an unobtrusive way (IE: vanity items such as character skins, things that would normally be in the game anyway, etc), they would be much better received. If players were able to unlock what you can buy with micro transactions in a reasonable time limit, there would be no problems and this would turn a healthy profit. This model works especially well for “freemium” games, but the principle can also be applied to purchased games. Gamers will purchase if they want to, not if they’re forced to. On another note, EA offers no incentive for customers to continue playing and buying their games. Companies such as Steam try and give back to their consumers by offering huge weekly sales on games, having the ability to......”</span> </a>由 <a href="https://www.behance.net/KristianHay"><span style="font-size: 12px;color:black;">Kristian Hay</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>