<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/69929731/SXSW-Gaming-Awards-2017"><span style="font-size: 12px;color:black;">“AnimationWe created the majority of the sequence in Cinema 4D and rendered with the Physical Renderer. Texturing was done in Substance Painter, and everything composited in Nuke with additional 2D elements animated in After Effects.The characters were primarily rigged and animated using Mixamo, an online tool to automatically rig and apply motion captured actions to CG characters.”</span> </a>由 <a href="https://www.behance.net/jeremycox"><span style="font-size: 12px;color:black;">Jeremy Cox</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/69929731/SXSW-Gaming-Awards-2017"><span style="font-size: 12px;color:black;">“AnimationWe created the majority of the sequence in Cinema 4D and rendered with the Physical Renderer. Texturing was done in Substance Painter, and everything composited in Nuke with additional 2D elements animated in After Effects.The characters were primarily rigged and animated using Mixamo, an online tool to automatically rig and apply motion captured actions to CG characters.”</span> </a>由 <a href="https://www.behance.net/jeremycox"><span style="font-size: 12px;color:black;">Jeremy Cox</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>