<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/61800443/Highway-Safety-Part-2"><span style="font-size: 12px;color:black;">“Creative ProcessPaul (The Rusted Pixel) was asked to design and build a number of city blocks that could extend long enough for an overhead tracking shot. Using artwork and an anamatic from Tim the city shot started out simple and grew in complexity. Inspiration was taken from games like SimCity. Details were clustered more towards the main road which were more likely to be in shot.”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">The Rusted Pixel,Jeff Moberg,Jeff Briant</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/61800443/Highway-Safety-Part-2"><span style="font-size: 12px;color:black;">“Creative ProcessPaul (The Rusted Pixel) was asked to design and build a number of city blocks that could extend long enough for an overhead tracking shot. Using artwork and an anamatic from Tim the city shot started out simple and grew in complexity. Inspiration was taken from games like SimCity. Details were clustered more towards the main road which were more likely to be in shot.”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">The Rusted Pixel,Jeff Moberg,Jeff Briant</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>