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Twitch: Loadout is a personal passion project...

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<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/40417845/Twitch-Loadout"><span style="font-size: 12px;color:black;">“Twitch: Loadout is a personal passion project, designed as a case study to further develop our skills and understanding of concept art, modeling, animation, music and sound. Credits:Direction/Animation – Sava ZivkovicCharacter Design – Milan NikolicModeling/Texturing – Sava ZivkovicMusic/Sound Design – Iz SvemiraMotion Capture – Take OneAdditional Character Animation – Take OneBehind The Scenes Coverage – Milos Nikolic Tools: 3ds Max, Octane Render, Quixel Suite, Adobe Suite, premade models from Evermotion and Video CopilotConcept When we first talked about starting on this project the main goal was not focusing on the animation itself, but instead on the modeling process. Having worked for years in ArchVIZ and Motion Graphics industries I’ve quickly developed an appetite for more complex hard surface modeling than what these industries usually entail. But also, given my passion for animation, it was quite apparent that this project wasn’t going to end simply by just modeling......”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;"></span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/40417845/Twitch-Loadout"><span style="font-size: 12px;color:black;">“Twitch: Loadout is a personal passion project, designed as a case study to further develop our skills and understanding of concept art, modeling, animation, music and sound. Credits:Direction/Animation – Sava ZivkovicCharacter Design – Milan NikolicModeling/Texturing – Sava ZivkovicMusic/Sound Design – Iz SvemiraMotion Capture – Take OneAdditional Character Animation – Take OneBehind The Scenes Coverage – Milos Nikolic Tools: 3ds Max, Octane Render, Quixel Suite, Adobe Suite, premade models from Evermotion and Video CopilotConcept When we first talked about starting on this project the main goal was not focusing on the animation itself, but instead on the modeling process. Having worked for years in ArchVIZ and Motion Graphics industries I’ve quickly developed an appetite for more complex hard surface modeling than what these industries usually entail. But also, given my passion for animation, it was quite apparent that this project wasn’t going to end simply by just modeling......”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;"></span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>