<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/50748713/IFCC-2017-Main-Titles"><span style="font-size: 12px;color:black;">“Having our focus on the landscapes rather than space imagery meant we had to produce a lot of environment variations, and being that we had limited time we opted for the procedural terrain generation via Worldmachine. Taking inspiration from various quarries and geometric shapes, our environments got progressively more abstract as we journeyed into further dimensions.”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">Sava Zivkovic,Iz Svemira,Nenad Merzel,Mihailo Radosevic,Milan Nikolic</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/50748713/IFCC-2017-Main-Titles"><span style="font-size: 12px;color:black;">“Having our focus on the landscapes rather than space imagery meant we had to produce a lot of environment variations, and being that we had limited time we opted for the procedural terrain generation via Worldmachine. Taking inspiration from various quarries and geometric shapes, our environments got progressively more abstract as we journeyed into further dimensions.”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">Sava Zivkovic,Iz Svemira,Nenad Merzel,Mihailo Radosevic,Milan Nikolic</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>