source: behance.net
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ASSET CREATIONThis project, as every other pe...

BySava Zivkovic,Iz Svemira,Milan Nikolic

LicenseAttribution-NoDerivs-NonCommercial 4.0 International

<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/55964059/Iz-Svemira-Ident"><span style="font-size: 12px;color:black;">“ASSET CREATIONThis project, as every other personal piece, had to be completed in a very strict timeframe, resulting in severe simplification of the spacecraft. The finished model doesn’t do justice to Milan’s original concept, but the timeframe just didn’t allow for it, and the primary focus for me on this project was the environment matte painting.Having said that, the asset creation was still a lot of fun. Again, Milan provided his rough 3d base, which was used for re-topo in 3ds Max. The texturing was again done with Quixel Suite, with the addition of a lot of small details being added in NDO. This proved to be an extremely fast way of adding small visual interest to your model without actually modeling them.”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">Sava Zivkovic,Iz Svemira,Milan Nikolic</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/55964059/Iz-Svemira-Ident"><span style="font-size: 12px;color:black;">“ASSET CREATIONThis project, as every other personal piece, had to be completed in a very strict timeframe, resulting in severe simplification of the spacecraft. The finished model doesn’t do justice to Milan’s original concept, but the timeframe just didn’t allow for it, and the primary focus for me on this project was the environment matte painting.Having said that, the asset creation was still a lot of fun. Again, Milan provided his rough 3d base, which was used for re-topo in 3ds Max. The texturing was again done with Quixel Suite, with the addition of a lot of small details being added in NDO. This proved to be an extremely fast way of adding small visual interest to your model without actually modeling them.”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">Sava Zivkovic,Iz Svemira,Milan Nikolic</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>