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DISC GAMEDISC GAME OVERVIEWThe Disc Game Scor...

LicenseAttribution-NoDerivs-NonCommercial 4.0 International

<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/52206573/Tron-Legacy-Holograms"><span style="font-size: 12px;color:black;">“DISC GAMEDISC GAME OVERVIEWThe Disc Game Scoreboard was the team's first graphics task and was a fierce introduction to the Domain's pipeline integration... Munkowitz and Jake Sargeant designed and animated a library of 2d textures that were then passed on to the texturing team and layered on proxy geometry in more than 30 shots, ultimately being rendered from stereo cameras and fully integrating into each scene... SCOREBOARD DESIGN PROCESSThe scoreboard was broken down into 8 bracketed matches, displaying 16 combatants in total for round 01... The bracket design had to accommodate multiple rounds of game play, so it was designed with a collapsable behavior in mind... An external HUD display was also crafted to add detail and an extra layer of depth, as well as a concepted formation design generated from the light tracers below... OPEN-FRAMEWORKS APP DEVELOPMENTThe formation of the scoreboard and advancing gameplay animations were the hero moments of the graphic sequence, and......”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;"></span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/52206573/Tron-Legacy-Holograms"><span style="font-size: 12px;color:black;">“DISC GAMEDISC GAME OVERVIEWThe Disc Game Scoreboard was the team's first graphics task and was a fierce introduction to the Domain's pipeline integration... Munkowitz and Jake Sargeant designed and animated a library of 2d textures that were then passed on to the texturing team and layered on proxy geometry in more than 30 shots, ultimately being rendered from stereo cameras and fully integrating into each scene... SCOREBOARD DESIGN PROCESSThe scoreboard was broken down into 8 bracketed matches, displaying 16 combatants in total for round 01... The bracket design had to accommodate multiple rounds of game play, so it was designed with a collapsable behavior in mind... An external HUD display was also crafted to add detail and an extra layer of depth, as well as a concepted formation design generated from the light tracers below... OPEN-FRAMEWORKS APP DEVELOPMENTThe formation of the scoreboard and advancing gameplay animations were the hero moments of the graphic sequence, and......”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;"></span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>