source: behance.net
Attribution-NoDerivs-NonCommercial 4.0 International
Get the Image
Original image information:
2500 x 1358

Copyright citation:

ADDITIONAL COMPLEXITY WITH MASHAfter getting ...

ByBradley G Munkowitz

LicenseAttribution-NoDerivs-NonCommercial 4.0 International

<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/48584141/S-U-B-D-I-V-I-S-I-O-N"><span style="font-size: 12px;color:black;">“ADDITIONAL COMPLEXITY WITH MASHAfter getting very bored with what the traditional primitives in Maya could offer from an aesthetic point of view, it was time to take it to the next Level. So Munko learned the amazing MASH plugin to soothe his woes, particularly the Voxel Fill mode within the Distribute Node which allowed him to create some amazing fractal-inspired forms.The enabling thing about MASH is the way it generates geometry, using adjustable Instance objects to drive whatever form or arrangement you desire. What this allowed was an extreme iteration phase as the SubDivisions for the hero instance could be infinitely modified and would hugely affect the resulting geometry, which in turn would drive the Utility shaders color assignments etc.”</span> </a>由 <a href="https://www.behance.net/gmunk"><span style="font-size: 12px;color:black;">Bradley G Munkowitz</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/48584141/S-U-B-D-I-V-I-S-I-O-N"><span style="font-size: 12px;color:black;">“ADDITIONAL COMPLEXITY WITH MASHAfter getting very bored with what the traditional primitives in Maya could offer from an aesthetic point of view, it was time to take it to the next Level. So Munko learned the amazing MASH plugin to soothe his woes, particularly the Voxel Fill mode within the Distribute Node which allowed him to create some amazing fractal-inspired forms.The enabling thing about MASH is the way it generates geometry, using adjustable Instance objects to drive whatever form or arrangement you desire. What this allowed was an extreme iteration phase as the SubDivisions for the hero instance could be infinitely modified and would hugely affect the resulting geometry, which in turn would drive the Utility shaders color assignments etc.”</span> </a>由 <a href="https://www.behance.net/gmunk"><span style="font-size: 12px;color:black;">Bradley G Munkowitz</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>