source: behance.net
Attribution-NonCommercial 4.0 International
Get the Image
Original image information:
925 x 1558

Copyright citation:

Close images of all Xref, with which we don’...

ByRiver. Black,Alexey Kondratev

LicenseAttribution-NonCommercial 4.0 International

<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/23539233/How-we-create-big-scenes-in-3dmax"><span style="font-size: 12px;color:black;">“Close images of all Xref, with which we don’t work at the moment.it’s better to set multipolygonal objects (which by some reason are not converted to “VrayProxy”, for example, borders) in “Box” display mode. All “VrayProxy” и “MultiScatter” objects are taken out of the working area in scene and are signed. All “VrayProxy” objects, which aren’t worked at, are displayed as “Box”.Set all “MultiScatter” objects with ready settings to minimum values in “Preview” parameter, “Preview type: Box”. Use “Adaptive Degradation” mode in viewport settings Use logic groups. For example, all trees can be coloured with one colour using “Object color” parameter. In such a way it will be easier to orientate yourself in stage, and you’ll get handy masks as a bonus when rendering.Use “Viewport clipping” when modeling. Render. Preview We actively use “Region render” computation method to change a scene and render the only area of change. For introduction of changes and quick preview we hide all “mu......”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">River. Black,Alexey Kondratev</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/23539233/How-we-create-big-scenes-in-3dmax"><span style="font-size: 12px;color:black;">“Close images of all Xref, with which we don’t work at the moment.it’s better to set multipolygonal objects (which by some reason are not converted to “VrayProxy”, for example, borders) in “Box” display mode. All “VrayProxy” и “MultiScatter” objects are taken out of the working area in scene and are signed. All “VrayProxy” objects, which aren’t worked at, are displayed as “Box”.Set all “MultiScatter” objects with ready settings to minimum values in “Preview” parameter, “Preview type: Box”. Use “Adaptive Degradation” mode in viewport settings Use logic groups. For example, all trees can be coloured with one colour using “Object color” parameter. In such a way it will be easier to orientate yourself in stage, and you’ll get handy masks as a bonus when rendering.Use “Viewport clipping” when modeling. Render. Preview We actively use “Region render” computation method to change a scene and render the only area of change. For introduction of changes and quick preview we hide all “mu......”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">River. Black,Alexey Kondratev</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>