<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/23539233/How-we-create-big-scenes-in-3dmax"><span style="font-size: 12px;color:black;">“Tip: The copy of “Instance” of each unique “VrayProxy” (for example, each unique tree) can be taken out of the scene working area and collect all “Proxy” in one place. It’s recommended to band this area with a rectangle spline - in such a way you won’t miss small “VrayProxy” like colours or small bushes. This “set of green” can be easily exported to other scenes.Use this approach and you’ll have ready-made sets of “VrayProxy” frequently used objects at hand. You will not have to waste time to make them. This tip relates to main objects, which you display in a scene, such as houses. The reason is common: they’re constantly changed because of lack of final materials. We use “Xref” to optimize houses, I’m going to describe it later. Objects copying If you need to copy objects you’re not going to edit later, use such type of copying as “Instance”. If there are more than 20 objects, it’s better to use “MultiScatter”. MultiScatter We use “MultiScatter” every now and again, especial......”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">River. Black,Alexey Kondratev</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/23539233/How-we-create-big-scenes-in-3dmax"><span style="font-size: 12px;color:black;">“Tip: The copy of “Instance” of each unique “VrayProxy” (for example, each unique tree) can be taken out of the scene working area and collect all “Proxy” in one place. It’s recommended to band this area with a rectangle spline - in such a way you won’t miss small “VrayProxy” like colours or small bushes. This “set of green” can be easily exported to other scenes.Use this approach and you’ll have ready-made sets of “VrayProxy” frequently used objects at hand. You will not have to waste time to make them. This tip relates to main objects, which you display in a scene, such as houses. The reason is common: they’re constantly changed because of lack of final materials. We use “Xref” to optimize houses, I’m going to describe it later. Objects copying If you need to copy objects you’re not going to edit later, use such type of copying as “Instance”. If there are more than 20 objects, it’s better to use “MultiScatter”. MultiScatter We use “MultiScatter” every now and again, especial......”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;">River. Black,Alexey Kondratev</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>