<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/66050921/HardcodingRedshift-Study"><span style="font-size: 12px;color:black;">“ read more about it on This project started last year in August as a small exercise in between projects to learn more about redshift render engine and its material system with no specific direction in mind, but it quickly extended into a full blown project and a rich learning experience to master photorealism, atmospheric lighting and the technical aspects of redshift, every time i learned a new technique i applied it to the same project.It's nowhere near the level i wished it to be, but I got eventually bored from iterating it over and over so i just decided to post it share some of the assets and move on. Most of the The modeling was done in Moi3d then imported to C4d for extra Sub-d details, 90% of the texturing was procedural, I pushed the level of details as much i could to test the stability of redshift, and it handled everything with ease. For any questions contact me via email : elitegd@outlook.comThe amazing FUI Design elements used here were made by the UI Artist B......”</span> </a>由 <a href="https://www.behance.net/creatiflux"><span style="font-size: 12px;color:black;">. ZAKI .</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/66050921/HardcodingRedshift-Study"><span style="font-size: 12px;color:black;">“ read more about it on This project started last year in August as a small exercise in between projects to learn more about redshift render engine and its material system with no specific direction in mind, but it quickly extended into a full blown project and a rich learning experience to master photorealism, atmospheric lighting and the technical aspects of redshift, every time i learned a new technique i applied it to the same project.It's nowhere near the level i wished it to be, but I got eventually bored from iterating it over and over so i just decided to post it share some of the assets and move on. Most of the The modeling was done in Moi3d then imported to C4d for extra Sub-d details, 90% of the texturing was procedural, I pushed the level of details as much i could to test the stability of redshift, and it handled everything with ease. For any questions contact me via email : elitegd@outlook.comThe amazing FUI Design elements used here were made by the UI Artist B......”</span> </a>由 <a href="https://www.behance.net/creatiflux"><span style="font-size: 12px;color:black;">. ZAKI .</span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>