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THE PROCESSThe process for making the short f...

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<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/43437677/NONE"><span style="font-size: 12px;color:black;">“THE PROCESSThe process for making the short film began with a few key images created using Adobe Photoshop, Cinema 4D, and Octane as our render engine.  Using the fog tag, we were able to create powerful volumetric lighting; this element was essential for creating a very unique tone and mood, which is usually difficult to properly capture in CGI work.   The base line style frames were then cut together over music using Adobe Premier.  Final compositing finishes were accomplished in Adobe After Effects, and the final edit was cut using Adobe Premier.  Most of the props and landscapes were provided by Vitaly Bulgarov’s amazing 3D asset library.  Additional elements were gathered from the resource site, TurboSquid, while the figures’ costumes were built and created by Alex Figini using Marvelous Designer and Zbrush.  It was a tremendous effort under the time constraints, but we learned so much from the journey and look forward to the next.”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;"></span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>
<p style="font-size: 12px;color:#aaa;">版权引用:<a href="https://www.behance.net/gallery/43437677/NONE"><span style="font-size: 12px;color:black;">“THE PROCESSThe process for making the short film began with a few key images created using Adobe Photoshop, Cinema 4D, and Octane as our render engine.  Using the fog tag, we were able to create powerful volumetric lighting; this element was essential for creating a very unique tone and mood, which is usually difficult to properly capture in CGI work.   The base line style frames were then cut together over music using Adobe Premier.  Final compositing finishes were accomplished in Adobe After Effects, and the final edit was cut using Adobe Premier.  Most of the props and landscapes were provided by Vitaly Bulgarov’s amazing 3D asset library.  Additional elements were gathered from the resource site, TurboSquid, while the figures’ costumes were built and created by Alex Figini using Marvelous Designer and Zbrush.  It was a tremendous effort under the time constraints, but we learned so much from the journey and look forward to the next.”</span> </a>由 <a href=""><span style="font-size: 12px;color:black;"></span></a> 授权许可 <span><a href="https://creativecommons.org/licenses/by-nc-nd/4.0/deed.zh" target="_blank" style="font-size: 12px;color:black;">Attribution-NoDerivs-NonCommercial 4.0 International<img src="" style="display: inline-block;height: 16px;width: auto;"></a></span></p>